An Adaptive
skillset

Working at the vanguard of XR technology, Taylor has an ever-expanding skillset that caters to the changing needs of the present and future.

1.

Pioneering Spatial Technology by expanding the scope of extended reality

Spatial Design

Using expertise from professional training in architecture to truly re-think how users interact with any form of space, be it physical, digital, or mixed.

Programming

Realizing parametricism and interactivity using visual scripting tools, C, C#, C++, Java, Python, TypeScript, JavaScript, CSS, and HTML.

XR Prototyping

Developing immersive UX/UI design best practices with industry standard tools including Figma, Adobe CS, Unity, and Unreal Engine.

2.

Creative Production optimizing Cross-Functional Teams for maximum potential

Storytelling

Leading internal correspondence for stakeholder buy-in and fostering impact though user engagement reaching audiences of over 4 million.

Project Management

Running numerous Meta creative projects end-to-end with XFN teams of up to 10 contributors delivering EVERY project within timeline and budget.

Stakeholder Engagement

Acting as liaison between high-impact partners such as Louis Vuitton and Meta to ensure all parties align on goals, needs, and expectations.

3.

Leadership emphasizing impact, inclusivity, and growth

Strategy

Building and executing roadmaps by identifying milestones, highlighting team deltas, and developing plans for growth at the Guggenheim Museum, Gravity Media, and Meta.

Mentorship

Fostering the development and upskilling of Meta team members to improve team efficiency by 10% through synergistic overlapping capabilities.

Team Development

Founding and scaling 2 XR Worldbuilding teams with Gravity Media at Meta from scratch establishing proof-of-concept, leveraging professional networks, and guiding talent acquisition.