An Adaptiveskillset
Working at the vanguard of XR technology, Taylor has an ever-expanding skillset that caters to the changing needs of the present and future.
Pioneering Spatial Technology by expanding the scope of extended reality
Spatial Design
Using expertise from professional training in architecture to truly re-think how users interact with any form of space, be it physical, digital, or mixed.
Programming
Realizing parametricism and interactivity using visual scripting tools, C, C#, C++, Java, Python, TypeScript, JavaScript, CSS, and HTML.
XR Prototyping
Developing immersive UX/UI design best practices with industry standard tools including Figma, Adobe CS, Unity, and Unreal Engine.
Creative Production optimizing Cross-Functional Teams for maximum potential
Storytelling
Leading internal correspondence for stakeholder buy-in and fostering impact though user engagement reaching audiences of over 4 million.
Project Management
Running numerous Meta creative projects end-to-end with XFN teams of up to 10 contributors delivering EVERY project within timeline and budget.
Stakeholder Engagement
Acting as liaison between high-impact partners such as Louis Vuitton and Meta to ensure all parties align on goals, needs, and expectations.
Leadership emphasizing impact, inclusivity, and growth
Strategy
Building and executing roadmaps by identifying milestones, highlighting team deltas, and developing plans for growth at the Guggenheim Museum, Gravity Media, and Meta.
Mentorship
Fostering the development and upskilling of Meta team members to improve team efficiency by 10% through synergistic overlapping capabilities.
Team Development
Founding and scaling 2 XR Worldbuilding teams with Gravity Media at Meta from scratch establishing proof-of-concept, leveraging professional networks, and guiding talent acquisition.