Community Sketchpad
Spring 2021; Revised Summer 2024; In-Progress
Columbia GSAPP
Team lead in research, goal setting, user researching, and concepting. Independently developed UX personas, wireframes, prototypes, and testing.
Goal
Define new ways to equitably engage the community of Jackson Heights, Queens that leverage both virtual technologies and physical context.
Community Research
To scope this project our team conducted on-site research in Jackson Heights to get a greater understanding of the real-life community conditions. We heavily documented the day-to-day life of various demographics, engaged with businesses and community boards, and conducted ad-hoc interviews on the street. Our key findings were:
Target Audience
To best design for the community, personas were developed to capture the varied but interconnected needs of the community. They are based loosely on the research performed and capture the varied demographics of age, location, profession, and community leadership.
Caden
Target: Local Youth
As a social and creative kid
I want to find a networked community space to occupy
so that I can have agency to explore art, play, and socialize with my local and global peers.
Premilla
Target: Far-away Loved Ones
As a foreign loved one and prospective immigrant
I want to have access to my family’s neighborhood
so that I may share their culture and life while discovering my future community.
Rene
Target: Local Business Owners
As an entrepreneur
I want to provide a linguistically accessible experience
so that I can serve all members of my multilingual community and grow my business.
Alice
Target: Community Leaders
As a Community Outreach Facilitator
I want to use a new mode of programming
so that I can engage all members of Jackson Heights, regardless of age and language.
Challenges
Using research data and real-life needs of Jackson Heights community members, a focused set of challenges that the project should address were compiled. These were defined with potential deltas taking priority so the community could have the greatest benefit from a developed product.
Concepting
From these challenges, the team collaborated on creating an array of ideas to leverage spatial tech to improve the community of Jackson Heights. Speculating approaches for how users could interact with each other and the community was the target of this exercise.
Culture
Virtual twin of neighborhood
Digitized sensory experiences
Remote Access to Community
User-generated content overlay
Accessibility
AR while IRL, VR while away
Screen portals between IRL street and digital street
Primary development for mobile
Phone/tablet Drawing Interface
Connect to existing digital street signage
Language
Embedded real-time speech translator
Iconography-first interface
Typed and recorded storytelling
Text translation
Community
Event Organization
Community contribution
Collaborative play
Occupation
Infinite instancing
Engagement with vacant storefronts
Reclaim retail space virtually
Guerrilla street occupation
Voter-based spatial occupancy
Wireframing
Using the created Information Architecture User Flows for reference, pages were iterated on in sketch and built in Low-Fidelity digitally. A mobile-first approach was used as it will be the most accessible access point to the majority of users.
Next Steps
1. Gather feedback on Lo-Fi Prototype
2. Prototype XR interaction in Unity
3. Create Hi-Fi mockups
4. Gather feedback on mockups
5. Create Hi-Fi Prototype
6. Test & revise